PCL Developers blog

Roadmap

Here is a detailed outline of my GSoC project milestones:

  • Get familiar with the FLANN, linabo and nnn nearest neighbor search libraries
  • Create automated benchmarking framework that allows easy benchmarking of different libraries, on many datasets and with different search parameters. Use this framework for benchmarking the above libraries.
    • Each of the above libraries has strengths and weaknesses, there are datasets for which each of them can be the fastest
    • We would like to have a unified 3D search library that has the advantages of all of them and it’s as fast as the fastest of them for any data
  • Integrate libnabo and nnn in FLANN
    • Using the benchmarking results determine the cases when libnabo, nn and/or FLANN’s KDTreeSingleIndex are faster and optimize/rewrite/merge the 3 algorithms into a unified one that will replace the KDTreeSingleIndex in FLANN as the best CPU-based 3D search algorithm
    • Document and write a tutorial on how to use the new index
  • Experiment with speeding up nearest neighbor search using multithreading
    • FLANN search is thread safe, but we didn’t experiment much with multithreading search
    • Determine what speedups can be achieved (if any) using multithreading and what’s the optimum number of threads to use for search?
    • Optimizations that can be made to make the algorithm more efficient in multithreading environments?
  • KDtree on GPU
    • Examine and existing implementation of kd-tree on GPU: http://www.cs.unc.edu/~shawndb/
    • Benchmark the performance of this compared to the unified CPU kd-tree
    • Apply lessons learned from the unified kd-tree algorithm to create a GPU kd-tree implementation (or to optimize an existing one)