News Articles

PCL-NVCS kickstart!

PCL-NVCS is ready to start! The sprint will cover 3D algorithmic work for human body recognition, deformable object modeling, and real-time visualization on Tegra3 platforms. Here's a list of the PCL developers working on the sprint:

  • Pat Marion, a member of the scientific visualization group at Kitware, will be working on point cloud streaming to Tegra3 devices for mobile visualization. Pat brings in years of experience by having had worked on large 3D visualization engines such as VTK, ParaView, and VES.
  • Koen Buys from Katholieke Universiteit Leuven, will be working on human body tracking from point cloud data. Koen is already a PCL developer and has been working on body tracking using GPUs as part of his doctoral research.
  • Martin Saelzle from Technische Universitaet Muenchen, will be working on deformable object modeling for PCL. Martin acquired extensive experience in point cloud registration using Kinect sensors while working in Prof. Nassir Navab's group at TUM.

We would like to thank all the other candidates for their excellent proposals! We already started…

PCL and NVidia Code Sprint 2012

NVidia

It is our immense pleasure to announce the beginning of a new PCL Code Sprint sponsored by NVidia: PCL-NVCS!

PCL Code Sprints are intended to rapidly advance the capabilities of the Point Cloud Library in a certain area/subject by offering stipends to talented student developers and pairing them with knowledgeable mentors for several months of accelerated software development. Projects will run for an initial period of 3 months, and all of the code produced will be BSD-licensed open source.

For this spring's PCL-NVidia Code Sprint, we have identified the following important areas for further development in PCL, and we are therefore searching for outstanding candidates (and mentors) to work on the following projects:

  1. Human Body tracking: The high-level purpose of this project is to implement and analyze various techniques for extracting humans body poses in dense 3D data at high speed with CUDA. The applications are numerous, from gaming to gesture interfacing. The code sprint component will be a focused implementation that produces fast and reusable code. Some possible code sprint project specifications…

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Latest Comments

  • Neat! 3 months, 2 weeks ago